Armies of Exigo
Real-time strategy game with asymmetric factions and two-level scenarios
Won a Warcraft III level design competition organized by Black Hole Entertainment, leading to a position as Level Designer. Designed complex scripted campaign scenarios, architected fair, highly-balanced multiplayer maps, and contributed to the game’s proprietary level and script editor.
Learned basic strategy game concepts like interconnected systems, micro-macro management, AI enemies, asymmetrical factions, game balancing.



















